Super Double Summon
Spell Quick

Super Double Summon

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Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.




 
 
AI Power Analysis
ExtenderConfidence: MediumEvaluated Oct 8, 2026
37± 8/ 100
Power Score
Intrinsic 41
Deck 35

Super Double Summon — Power Evaluation

Final Score: 37 ± 8 · Confidence: Medium

  • Intrinsic: 41 · Deck: 35 · Meta: provisional
  • Primary role: Extender · Secondary: Utility

Why it scores here

Super Double Summon is a Quick-Play that re-Normal Summons one Gemini monster you control and returns it to hand at the End Phase. Its value is a repeatable, card-neutral Normal Summon that re-enables a Gemini monster's effects, so it converts an existing Gemini body into extra board presence without spending a card. The score is held down by the hard Gemini-only target requirement, the absence of any recorded combo boards, and a sample of only two decks, so the score is modest. No points were awarded for the card's Quick-Play speed or its appearance in decks alone.

Axis scores

Axis Score Evidence
Accessibility 45 Needs a Gemini monster already on your field, so it is dead without one; it is a Quick-Play that can be held in hand but has no recorded starter or searched appearances (inferred).
Combo & Conversion 40 Re-summons a Gemini monster to retrigger its effects, but no combo boards record it doing so, so the conversion is text-only inference (inferred).
Resource Economy 45 Card-neutral: the monster returns to hand at the End Phase, so it gives a free Normal Summon without card advantage or GY refuel (verified).
Effect & Interaction 5 The card has no negation, removal, or hand-trap effect and provides no opponent interaction (verified).
Material Utility 15 A spell with no material role of its own; it only acts on a Gemini monster's body that is already in play (verified).
Resilience & Flexibility 35 Only works while a legal Gemini target is on the field, so a single monster removal ends it; it also needs the Gemini restriction to be met every time (inferred).
Deck-Building Efficiency 55 One slot with no garnet or lock cost, and decks ran it at up to 3 copies; the Gemini-only requirement limits where it fits (observed, 2 decks).

Calculation

Weight profile: Primary role Extender weights; no secondary blend applied because Utility is a tag, not a weighted role. Intrinsic ≈ 41, Deck ≈ 35, Meta = provisional. Modifiers: Gemini-only target restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Free, repeatable Normal Summon for a Gemini monster that is already on the field
  • Card-neutral: the monster returns to hand at the End Phase, so it costs no card advantage
  • Cheap single-slot spell that has been run at up to 3 copies in recorded decks

Weaknesses

  • Requires a Gemini monster already on your field, with no way to generate one
  • Does not add a card or any interaction; its only value is re-enabling a Gemini effect
  • Recorded sample is tiny (2 decks, 2 archetypes, no combos), so its real role is not well measured

Counters / choke points

  • Removing or negating the Gemini monster in response to the activation
  • Monster removal or control change on the Gemini target before the End Phase return

Best use

Extender for re-Normal Summoning a Gemini monster to retrigger its effect. Decks: Gemini-based decks, Decks that run Double Summon as a partner. Suggested copies: 2.

Evidence & gaps

  • Verified: Quick-Play spell that targets one Gemini monster you control, Normal Summons it, and returns it to hand at the End Phase (card text); Appears in 2 of 2 recorded decks, average 2 copies (deck data)
  • Observed: Double Summon is the top partner, co-occurring in 2 of 2 decks (deck data); Average 2 copies per deck, max 3 (deck data)
  • Inferred: Re-Normal Summoning a Gemini monster retriggers its Gemini effect (text plus rule inference, not in combos); Dead without a Gemini monster on field, so accessibility depends on the Gemini count in the deck
  • Data gaps: No combos recorded: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion evidence is from 2 decks only No banlist token; assumed 3 copies (unlimited) Decks have no named archetype ("Không có"), so archetype reach cannot be confirmed











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