Spell
QuickSuper Double Summon
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Select 1 Gemini monster you control and Normal Summon it. During the End Phase of this turn, return it to your hand.
Super Double Summon — Power Evaluation
Final Score: 37 ± 8 · Confidence: Medium
- Intrinsic: 41 · Deck: 35 · Meta: provisional
- Primary role: Extender · Secondary: Utility
Why it scores here
Super Double Summon is a Quick-Play that re-Normal Summons one Gemini monster you control and returns it to hand at the End Phase. Its value is a repeatable, card-neutral Normal Summon that re-enables a Gemini monster's effects, so it converts an existing Gemini body into extra board presence without spending a card. The score is held down by the hard Gemini-only target requirement, the absence of any recorded combo boards, and a sample of only two decks, so the score is modest. No points were awarded for the card's Quick-Play speed or its appearance in decks alone.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 45 | Needs a Gemini monster already on your field, so it is dead without one; it is a Quick-Play that can be held in hand but has no recorded starter or searched appearances (inferred). |
| Combo & Conversion | 40 | Re-summons a Gemini monster to retrigger its effects, but no combo boards record it doing so, so the conversion is text-only inference (inferred). |
| Resource Economy | 45 | Card-neutral: the monster returns to hand at the End Phase, so it gives a free Normal Summon without card advantage or GY refuel (verified). |
| Effect & Interaction | 5 | The card has no negation, removal, or hand-trap effect and provides no opponent interaction (verified). |
| Material Utility | 15 | A spell with no material role of its own; it only acts on a Gemini monster's body that is already in play (verified). |
| Resilience & Flexibility | 35 | Only works while a legal Gemini target is on the field, so a single monster removal ends it; it also needs the Gemini restriction to be met every time (inferred). |
| Deck-Building Efficiency | 55 | One slot with no garnet or lock cost, and decks ran it at up to 3 copies; the Gemini-only requirement limits where it fits (observed, 2 decks). |
Calculation
Weight profile: Primary role Extender weights; no secondary blend applied because Utility is a tag, not a weighted role. Intrinsic ≈ 41, Deck ≈ 35, Meta = provisional. Modifiers: Gemini-only target restriction (-3). Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Free, repeatable Normal Summon for a Gemini monster that is already on the field
- Card-neutral: the monster returns to hand at the End Phase, so it costs no card advantage
- Cheap single-slot spell that has been run at up to 3 copies in recorded decks
Weaknesses
- Requires a Gemini monster already on your field, with no way to generate one
- Does not add a card or any interaction; its only value is re-enabling a Gemini effect
- Recorded sample is tiny (2 decks, 2 archetypes, no combos), so its real role is not well measured
Counters / choke points
- Removing or negating the Gemini monster in response to the activation
- Monster removal or control change on the Gemini target before the End Phase return
Best use
Extender for re-Normal Summoning a Gemini monster to retrigger its effect. Decks: Gemini-based decks, Decks that run Double Summon as a partner. Suggested copies: 2.
Evidence & gaps
- Verified: Quick-Play spell that targets one Gemini monster you control, Normal Summons it, and returns it to hand at the End Phase (card text); Appears in 2 of 2 recorded decks, average 2 copies (deck data)
- Observed: Double Summon is the top partner, co-occurring in 2 of 2 decks (deck data); Average 2 copies per deck, max 3 (deck data)
- Inferred: Re-Normal Summoning a Gemini monster retriggers its Gemini effect (text plus rule inference, not in combos); Dead without a Gemini monster on field, so accessibility depends on the Gemini count in the deck
- Data gaps: No combos recorded: combo conversion is text-only inference No guides supplied No usage statistics (StatisticsCard); inclusion evidence is from 2 decks only No banlist token; assumed 3 copies (unlimited) Decks have no named archetype ("Không có"), so archetype reach cannot be confirmed






